четверг, 16 февраля 2012 г.

Void 0.4

It took more time than it should again. But not like anyone cares, as lack of feedback shows.

http://batur.pbworks.com/w/page/49106877/Void%20II

Besides usual laziness and distractions it took that much because I had kind of writers block. I did not knew how best to do that thing, when you attack some lonely ship and suddenly his allies come to rescue. It was done in Void 1, but it had problems with flow of backup sometimes being infinite.

In the end, I made it more or less same as before, but with some limiter. Game keep track on how much of ships was deployed this way, and next ones have lesser chance to arrive. Untill time passes or you move to other place in space.

Also, now there is different equipment for all five slots of the ship, though they is not much to choose from yet And all of it can be dropped by destroyed ship..

пятница, 6 января 2012 г.

Void II 0.3 - hot keys and commodities

http://batur.pbworks.com/w/page/49106877/Void%20II

Equipment (generally, weapons) can now be hot-keyed
Commodities fully implemented, including weight, variable prices, buying and selling in bulk etc. So, now it is possible to do space trade.

Many other fixes and improvements, mostly in equipment management department.